pub:research

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pub:research [2019/07/18 09:40] – [FGCS2018b] bgcpub:research [2019/09/19 18:22] – BIRAFFE added kkutt
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   * DOI: 10.3390/s19112509   * DOI: 10.3390/s19112509
  
-  * [[https://www.mdpi.com/1424-8220/19/11/2509/pdf|Full text available online]] +  * [[https://www.mdpi.com/1424-8220/19/11/2509/|Full text available online]] 
  
 ==== ICAISC2019b ==== ==== ICAISC2019b ====
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   * Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]   * Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]
   * [[http://ceur-ws.org/Vol-1794/afcai16-paper1.pdf|Full text available online]]   * [[http://ceur-ws.org/Vol-1794/afcai16-paper1.pdf|Full text available online]]
-===== Software =====+===== Tools and Datasets =====
 ==== Bandreader ==== ==== Bandreader ====
  
-See the [[https://geist.re/pub:software:BandReader]] page on the +See the [[https://geist.re/pub:software:BandReader|BandReader]] page on the 
 [[https://geist.re/|GEIST]] webpage [[https://geist.re/|GEIST]] webpage
 +
 +==== Game Design Patterns Ontology ====
 +
 +See the [[pub:ontology|Ontology]] page.
 +
 +==== Prototypes of Affective Games ====
 +
 +  * [[pub:prototypes#freud_me_out|Freud me out]]
 +  * [[pub:prototypes#space_shooter|Affective SpaceShooter]]
 +  * [[pub:londonbridge|London Bridge]] (scrollrunner game)
 +
 +==== Datasets ====
 +
 +  * [[pub:biraffe|BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization]]
  
 ===== Workshops ===== ===== Workshops =====
  • pub/research.txt
  • Last modified: 2024/01/25 12:26
  • by kkutt