pub:prototypes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
pub:prototypes [2020/11/05 14:38] – list of games updated kkuttpub:prototypes [2020/11/12 12:05] (current) – [Publications] kkutt
Line 54: Line 54:
   - [Room of the Ghosts / Jump! / Labyrinth] [[pub:research#haiiw2020|K. Kutt, D. Drążyk, M. Szelążek, S. Bobek, and G. J. Nalepa, “The BIRAFFE2 Experiment – Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems.” Paper was presented at HAII workshop during ECAI]]   - [Room of the Ghosts / Jump! / Labyrinth] [[pub:research#haiiw2020|K. Kutt, D. Drążyk, M. Szelążek, S. Bobek, and G. J. Nalepa, “The BIRAFFE2 Experiment – Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems.” Paper was presented at HAII workshop during ECAI]]
   - [Room of the Ghosts / Jump! / Labyrinth] [[pub:research#mrc2020|L. Żuchowska, K. Kutt, K. Geleta, S. Bobek, and G. J. Nalepa, “Affective Games Provide Controlable Context: Proposal of an Experimental Framework.” Paper was presented at MRC 2020 workshop during ECAI 2020 (online)]]   - [Room of the Ghosts / Jump! / Labyrinth] [[pub:research#mrc2020|L. Żuchowska, K. Kutt, K. Geleta, S. Bobek, and G. J. Nalepa, “Affective Games Provide Controlable Context: Proposal of an Experimental Framework.” Paper was presented at MRC 2020 workshop during ECAI 2020 (online)]]
-  - [Space Shooter, Freud Me Out] [[pub:research#afcai2019|K. Kutt, D. Drążyk, P. Jemioło, S. Bobek, B. Giżycka, V. Rodriguez-Fernandez, and G. J. Nalepa, “BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization,” in Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), 2020, vol. 2609]] +  - [Space Shooter v2, Freud Me Out v2] [[pub:research#afcai2019|K. Kutt, D. Drążyk, P. Jemioło, S. Bobek, B. Giżycka, V. Rodriguez-Fernandez, and G. J. Nalepa, “BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization,” in Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), 2020, vol. 2609]] 
-  - [Space Shooter, Freud Me Out] [[pub:research#sensors2019|G. J. Nalepa, K. Kutt, B. Giżycka, P. Jemioło, and S. Bobek, “Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants,” Sensors, vol. 19, no. 11, p. 2509, 2019.]] +  - [Space Shooter v2, Freud Me Out v2] [[pub:research#sensors2019|G. J. Nalepa, K. Kutt, B. Giżycka, P. Jemioło, and S. Bobek, “Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants,” Sensors, vol. 19, no. 11, p. 2509, 2019.]] 
-  - [Space Shooter, Freud Me Out] [[pub:research#icaisc2019a|P. Jemioło, B. Giżycka, and G. J. Nalepa, “Prototypes of Arcade Games Enabling Affective Interaction”]]+  - [Space Shooter v1, Freud Me Out v1] [[pub:research#icaisc2019a|P. Jemioło, B. Giżycka, and G. J. Nalepa, “Prototypes of Arcade Games Enabling Affective Interaction”]]
   - [London Bridge] [[pub:research#fedcsis2017|G. J. Nalepa, B. Giżycka, K. Kutt, and J. K. Argasiński, “Affective Design Patterns in Computer Games. Scrollrunner Case Study,” in Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, 2017, vol. 13, pp. 345–352.]]   - [London Bridge] [[pub:research#fedcsis2017|G. J. Nalepa, B. Giżycka, K. Kutt, and J. K. Argasiński, “Affective Design Patterns in Computer Games. Scrollrunner Case Study,” in Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, 2017, vol. 13, pp. 345–352.]]
  • pub/prototypes.txt
  • Last modified: 2020/11/12 12:05
  • by kkutt