Research Activities
Papers
IWINAC2024a
- K. Kutt and G. J. Nalepa, “Emotion Prediction in Real-Life Scenarios: On the Way to the BIRAFFE3 Dataset,” in Artificial Intelligence for Neuroscience and Emotional Systems. IWINAC 2024, J. M. Ferrández Vicente, M. Val Calvo, and H. Adeli, Eds., Cham: Springer, 2024, pp. 465–475
IWINAC2024b
- K. Kutt, M. Kutt, B. Kawa, and G. J. Nalepa, “Human-in-the-Loop for Personality Dynamics: Proposal of a New Research Approach,” in Artificial Intelligence for Neuroscience and Emotional Systems. IWINAC 2024, J. M. Ferrández Vicente, M. Val Calvo, and H. Adeli, Eds., Cham: Springer, 2024, pp. 455–464.
DSAA2023
- K. Kutt, Ł. Ściga, and G. J. Nalepa, “Emotion-based Dynamic Difficulty Adjustment in Video Games,” in DSAA 2023, pp. 1–5.
InfFusion2023
- J. M. Górriz et al., “Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends,” Inf. Fusion, vol. 100, p. 101945, 2023.
SciData2022
- K. Kutt, D. Drążyk, L. Żuchowska, M. Szelążek, S. Bobek, and G. J. Nalepa, “BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments,” Sci. Data, vol. 9, no. 1, p. 274, 2022
AfCAI2022
- K. Kutt, P. Sobczyk, and G. J. Nalepa, “Evaluation of Selected APIs for Emotion Recognition from Facial Expressions,” in Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence. IWINAC 2022 Proceedings, Part II, 2022, pp. 65–74.
MRC2021b
- L. Żuchowska, K. Kutt, and G. J. Nalepa, “Bartle Taxonomy-based Game for Affective and Personality Computing Research,” in MRC@IJCAI 2021, 2021, pp. 51–55.
MRC2021a
- K. Kutt, L. Żuchowska, S. Bobek, and G. J. Nalepa, “People in the Context – an Analysis of Game-based Experimental Protocol,” in MRC@IJCAI 2021, 2021, pp. 46–50.
Sensors2021
- K. Kutt, D. Drążyk, S. Bobek, and G. J. Nalepa, “Personality-Based Affective Adaptation Methods for Intelligent Systems,” Sensors, vol. 21, no. 1, p. 163, 2021.
- DOI: 10.3390/s21010163
ICAISC2020
- S. Bobek, M. M. Tragarz, M. Szelążek, and G. J. Nalepa, “Explaining Machine Learning Models of Emotion Using the BIRAFFE Dataset,” in ICAISC 2020, vol. 12416 LNAI, Springer, 2020, pp. 290–300.
HAIIW2020
- K. Kutt, D. Drążyk, M. Szelążek, S. Bobek, and G. J. Nalepa, “The BIRAFFE2 Experiment – Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems.” Paper was presented at HAII workshop during ECAI 2020 (online)
MRC2020
- L. Żuchowska, K. Kutt, K. Geleta, S. Bobek, and G. J. Nalepa, “Affective Games Provide Controlable Context. Proposal of an Experimental Framework,” in MRC@ECAI, 2020, vol. 2787, pp. 45–50.
AfCAI2019
- K. Kutt, D. Drążyk, P. Jemioło, S. Bobek, B. Giżycka, V. Rodriguez-Fernandez, and G. J. Nalepa, “BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization,” in Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), 2020, vol. 2609
SEMANTiCS2019
- B. Giżycka, K. Kutt, and G. J. Nalepa, “Knowledge-based Development of Games Using Design Patterns Ontology,” in SEMANTiCS 2019 Posters&Demos, 2019, vol. 2451.
Sensors2019
- G. J. Nalepa, K. Kutt, B. Giżycka, P. Jemioło, and S. Bobek, “Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants,” Sensors, vol. 19, no. 11, p. 2509, 2019.
- DOI: 10.3390/s19112509
ICAISC2019b
- M. Z. Łępicki and S. Bobek, “Affective Context-Aware Systems: Architecture of a Dynamic Framework”
ICAISC2019a
- P. Jemioło, B. Giżycka, and G. J. Nalepa, “Prototypes of Arcade Games Enabling Affective Interaction”
- DOI: 10.1007/978-3-030-20915-5_49
CoSECiVi2018
- G. J. Nalepa and B. Giżycka, “How a mobile platform for emotion identification supports designing affective games”
- Presented at the V Congress of the Spanish Society for Video Game Science
GEM2018
- B. Giżycka and G. J. Nalepa, “Emotion in models meets emotion in design: building true affective games”
- Presented at the IEEE Games Media Entertainment (GEM 2018) conference
- DOI: 10.1109/GEM.2018.8516439
HAI2018
- B. Giżycka, G. J. Nalepa, and P. Jemioło, “AIded with emotions – a new design approach towards affective computer systems”
- Presented at the Humanizing AI workshop at IJCAI2019
CCSC2018
- B. Giżycka, “Using Affective Loop as Auxilliary Design Tool for Video Games”
- Presented at the: 10th Cracow Cognitive Science Conference
HSI2018
- K. Kutt, G. J. Nalepa, B. Giżycka, P. Jemioło, and M. Adamczyk, “BandReader – A Mobile Application for Data Acquisition from Wearable Devices in Affective Computing Experiments,” in 2018 11th International Conference on Human System Interaction (HSI), 2018, pp. 42–48.
- Presented at IEEE Human System Interaction (HSI 2018) conference
- DOI: 10.1109/HSI.2018.8431271
FGCS2018b
- J. K. Argasiński and P. Węgrzyn, “Affective patterns in serious games”
- Published in Future Generation Computer Systems
- DOI: 10.1016/j.future.2018.06.013
ICAISC2018
- K. Kutt, W. Binek, P. Misiak, G. J. Nalepa, and S. Bobek, “Towards the Development of Sensor Platform for Processing Physiological Data from Wearable Sensors,” in ICAISC 2018, vol. 10842 LNAI, Springer, 2018, pp. 168–178.
AfCAI2018
- G. J. Nalepa, K. Kutt, S. Bobek, and B. Giżycka, “Development of Mobile Platform for Affect Interpretation. Current Progress,” in Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018), 2018.
FGCS2018a
- G. J. Nalepa, K. Kutt, and S. Bobek, “Mobile platform for affective context-aware systems,” Futur. Gener. Comput. Syst., vol. 92, pp. 490–503, Mar. 2019.
- Published in Future Generation Computer Systems
FedCSIS2017
- G. J. Nalepa, B. Giżycka, K. Kutt, and J. K. Argasiński, “Affective Design Patterns in Computer Games. Scrollrunner Case Study,” in Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, 2017, vol. 13, pp. 345–352.
- DOI: 10.15439/2017F192
AfCAI2016b
- G. J. Nalepa, J. K. Argasiński, K. Kutt, P. Węgrzyn, S. Bobek, and M. Z. Łępicki, “Affective Computing Experiments in Virtual Reality with Wearable Sensors. Methodological considerations and preliminary results,” in Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016), 2016, vol. 1794.
AfCAI2016a
- G. J. Nalepa, K. Kutt, S. Bobek, and M. Z. Łępicki, “AfCAI systems: Affective Computing with Context Awareness for Ambient Intelligence. Research proposal,” in Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016), 2016, vol. 1794.
Projects
- Personality, Affective Context and the Brain (PANBA) (01.2021-05.2022; research minigrant in the DigiWorld Priority Research Area UJ, project no. U1U/P06/NO/02.02; leader: Krzysztof Kutt) aims to continue the efforts made in BIRAFFE1 and BIRAFFE2 oriented towards developing methods for affective personalization of intelligent systems. The project is aimed at analyzing data from the BIRAFFE2 experiment and preparing a new research procedure (BIRAFFE3) that includes the use of EEG. For more details, see the dedicated page in GEIST.re wiki.
Tools and Datasets
Bandreader
See the BandReader page on the GEIST webpage
Game Design Patterns Ontology
See the Ontology page.
Prototypes of Affective Games
- Room of the Ghosts / Jump! / Labyrinth (three small levels)
- London Bridge (scrollrunner game)
Datasets
Workshops
See the workshops page.