pub:research

Research Activities

HAIIW2020

  • K. Kutt, D. Drążyk, M. Szelążek, S. Bobek, and G. J. Nalepa, “The BIRAFFE2 Experiment – Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems.” Paper was presented at HAII workshop during ECAI 2020 (online)
  • Abstract

MRC2020

  • L. Żuchowska, K. Kutt, K. Geleta, S. Bobek, and G. J. Nalepa, “Affective Games Provide Controlable Context: Proposal of an Experimental Framework.” Paper was presented at MRC 2020 workshop during ECAI 2020 (online)
  • Abstract

AfCAI2019

  • K. Kutt, D. Drążyk, P. Jemioło, S. Bobek, B. Giżycka, V. Rodriguez-Fernandez, and G. J. Nalepa, “BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization,” in Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), 2020, vol. 2609
  • Abstract

SEMANTiCS2019

  • B. Giżycka, K. Kutt, and G. J. Nalepa, “Knowledge-based Development of Games Using Design Patterns Ontology,” in SEMANTiCS 2019 Posters&Demos, 2019, vol. 2451.
  • Abstract

Sensors2019

  • G. J. Nalepa, K. Kutt, B. Giżycka, P. Jemioło, and S. Bobek, “Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants,” Sensors, vol. 19, no. 11, p. 2509, 2019.
  • DOI: 10.3390/s19112509
  • Abstract

ICAISC2019b

  • M. Z. Łępicki and S. Bobek, “Affective Context-Aware Systems: Architecture of a Dynamic Framework
  • Abstract

ICAISC2019a

  • P. Jemioło, B. Giżycka, and G. J. Nalepa, “Prototypes of Arcade Games Enabling Affective Interaction
  • DOI: 10.1007/978-3-030-20915-5_49
  • Abstract

CoSECiVi2018

  • G. J. Nalepa and B. Giżycka, “How a mobile platform for emotion identification supports designing affective games
  • Abstract

GEM2018

  • B. Giżycka and G. J. Nalepa, “Emotion in models meets emotion in design: building true affective games
  • DOI: 10.1109/GEM.2018.8516439
  • Abstract

HAI2018

  • B. Giżycka, G. J. Nalepa, and P. Jemioło, “AIded with emotions – a new design approach towards affective computer systems
  • Abstract

CCSC2018

  • B. Giżycka, “Using Affective Loop as Auxilliary Design Tool for Video Games
  • Presented at the: 10th Cracow Cognitive Science Conference
  • Abstract

HSI2018

  • K. Kutt, G. J. Nalepa, B. Giżycka, P. Jemioło, and M. Adamczyk, “BandReader – A Mobile Application for Data Acquisition from Wearable Devices in Affective Computing Experiments,” in 2018 11th International Conference on Human System Interaction (HSI), 2018, pp. 42–48.
  • DOI: 10.1109/HSI.2018.8431271
  • Abstract

FGCS2018b

  • J. K. Argasiński and P. Węgrzyn, “Affective patterns in serious games
  • DOI: 10.1016/j.future.2018.06.013
  • Abstract

ICAISC2018

  • K. Kutt, W. Binek, P. Misiak, G. J. Nalepa, and S. Bobek, “Towards the Development of Sensor Platform for Processing Physiological Data from Wearable Sensors,” in ICAISC 2018, vol. 10842 LNAI, Springer, 2018, pp. 168–178.
  • Abstract

AfCAI2018

  • G. J. Nalepa, K. Kutt, S. Bobek, and B. Giżycka, “Development of Mobile Platform for Affect Interpretation. Current Progress,” in Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018), 2018.
  • Abstract

FGCS2018a

  • G. J. Nalepa, K. Kutt, and S. Bobek, “Mobile platform for affective context-aware systems,” Futur. Gener. Comput. Syst., vol. 92, pp. 490–503, Mar. 2019.
  • Abstract

FedCSIS2017

  • G. J. Nalepa, B. Giżycka, K. Kutt, and J. K. Argasiński, “Affective Design Patterns in Computer Games. Scrollrunner Case Study,” in Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, 2017, vol. 13, pp. 345–352.
  • DOI: 10.15439/2017F192
  • Abstract

AfCAI2016b

AfCAI2016a

See the BandReader page on the GEIST webpage

See the Ontology page.

See the workshops page.

  • pub/research.txt
  • Last modified: 2020/11/19 14:01
  • by kkutt