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pub:research [2019/07/18 09:37] – [HAI2018] bgcpub:research [2019/07/18 09:39] – [CCSC2018] bgc
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 ==== CCSC2018 ==== ==== CCSC2018 ====
-  * **Using Affective Loop as Auxilliary Design Tool for Video Games** Barbara Giżycka+  * //**"Using Affective Loop as Auxilliary Design Tool for Video Games"**// Barbara Giżycka
   * Presented at the: 10th Cracow Cognitive Science Conference   * Presented at the: 10th Cracow Cognitive Science Conference
   * Abstract: As modern technologies become more apparent and persis-tent, human-computer interaction becomes an important research topic.With birth of affective computing, which aims at developing systems ca-pable of detecting and processing emotionally significant data from theenvironment, new possibilities for applications unfold, and video gamescan benefit from them as well. Bringing innovative solutions to this areainvolves new modes of affective data collection and affect modelling ofvarious aspects of the game experience. My research, focusing on affectivegame design patterns, is located on the intersection of modelling playeraffect and affective game design framework. In this paper, an outline ofhow affective computing ideas (especially affective loop) are introducedto video game design is presented. A new approach to designing videogames in the form of affective game design patterns is proposed, togetherwith research method description and summary of studies conducted sofar.   * Abstract: As modern technologies become more apparent and persis-tent, human-computer interaction becomes an important research topic.With birth of affective computing, which aims at developing systems ca-pable of detecting and processing emotionally significant data from theenvironment, new possibilities for applications unfold, and video gamescan benefit from them as well. Bringing innovative solutions to this areainvolves new modes of affective data collection and affect modelling ofvarious aspects of the game experience. My research, focusing on affectivegame design patterns, is located on the intersection of modelling playeraffect and affective game design framework. In this paper, an outline ofhow affective computing ideas (especially affective loop) are introducedto video game design is presented. A new approach to designing videogames in the form of affective game design patterns is proposed, togetherwith research method description and summary of studies conducted sofar.
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