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pub:research [2020/12/21 09:34] – [Papers] kkuttpub:research [2021/01/07 11:14] – Sensors2021 added kkutt
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 ===== Papers ===== ===== Papers =====
 +
 +=== Sensors2021 ===
 +  * K. Kutt, D. Drążyk, S. Bobek, and G. J. Nalepa, "**Personality-Based Affective Adaptation Methods for Intelligent Systems**," Sensors, vol. 21, no. 1, p. 163, 2021.
 +  * DOI: [[https://doi.org/10.3390/s21010163|10.3390/s21010163]]
 +  * [[https://www.mdpi.com/1424-8220/21/1/163|Full text available online]] 
 +  * ++Abstract | In this article, we propose using personality assessment as a way to adapt affective intelligent systems. This psychologically-grounded mechanism will divide users into groups that differ in their reactions to affective stimuli for which the behaviour of the system can be adjusted. In order to verify the hypotheses, we conducted an experiment on 206 people, which consisted of two proof-of-concept demonstrations: a “classical” stimuli presentation part, and affective games that provide a rich and controllable environment for complex emotional stimuli. Several significant links between personality traits and the psychophysiological signals (electrocardiogram (ECG), galvanic skin response (GSR)), which were gathered while using the BITalino (r)evolution kit platform, as well as between personality traits and reactions to complex stimulus environment, are promising results that indicate the potential of the proposed adaptation mechanism.++
  
 === HAIIW2020 === === HAIIW2020 ===
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 === MRC2020 === === MRC2020 ===
-  * L. Żuchowska, K. Kutt, K. Geleta, S. Bobek, and G. J. Nalepa, "**Affective Games Provide Controlable ContextProposal of an Experimental Framework**.Paper was presented at [[http://mrc.kriwi.de/|MRC 2020 workshop]] during [[https://digital.ecai2020.eu/|ECAI 2020 (online)]] +  * L. Żuchowska, K. Kutt, K. Geleta, S. Bobek, and G. J. Nalepa, "**Affective Games Provide Controlable ContextProposal of an Experimental Framework**,in MRC@ECAI, 2020, vol2787, pp. 45–50
-  * {{http://mrc.kriwi.de/2020/download/mrc-2020-proceedings.pdf|Preliminary proceedings}}+  * {{http://ceur-ws.org/Vol-2787/paper7.pdf|Full text available online}}
   * ++Abstract | We propose an experimental framework for Affective Computing based of video games. We developed a set of specially designed mini-games, based of carefully selected game mechanics, to evoke emotions of participants of a larger experiment. We believe, that games provide a controllable yet overall ecological environment for studying emotions. We discuss how we used our mini-games as an important counterpart of classical visual and auditory stimuli. Furthermore, we present a software tool supporting the execution and evaluation of experiments of this kind.++   * ++Abstract | We propose an experimental framework for Affective Computing based of video games. We developed a set of specially designed mini-games, based of carefully selected game mechanics, to evoke emotions of participants of a larger experiment. We believe, that games provide a controllable yet overall ecological environment for studying emotions. We discuss how we used our mini-games as an important counterpart of classical visual and auditory stimuli. Furthermore, we present a software tool supporting the execution and evaluation of experiments of this kind.++
  
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